

49 | Vault 101 | 9 | 12 |
Is your home Vault
Info:The purpose of Vault 101 in the Vault Experiment was not only to test the results of indefinite isolation, but also had a greater purpose of testing the role of the Overseer. This Vault was sealed before the bombs ever even hit, and the residents were kept in the dark as to the true nature of the aftermath, receiving fake radio transmissions which painted a far bleaker picture than even the Wasteland offered. It was the Overseer's job to keep this secret and make sure the Vault stayed sealed, and the first Overseer was actually a trained Vault-Tec official. The second Overseer (who was trained by the first) decided to let a select few of the adults in on the secret to help keep it from the children, and over the years each subsequent generation had more and more residents who knew the truth about the Vault. Also, the Overseer was able to communicate with, and even visit, the outside world by using the secret tunnel in the Overseer's office
Related quests
- Baby Steps
- Escape!
- Following in His Footsteps
- Future Imperfect
- Trouble on the Homefront
- Growing Up Fast
40 | Vault 106 | 8 | 10 |
Vault 106 is one of the Vault-Tec Vaults. It is located south-south-east of Arefu and directly south of Kaelyn's Bed & Breakfast. As part of the Vault Experiment, psychoactive drugs were released into the air filtration system 10 days after the door was sealed. Like Vault 101, this Vault is located in the Capital Wasteland and in 2277, it is mostly destroyed and flooded. For some odd reason, there are still insane survivours inside, with no plausible reason for their existence given (unless they are the Lone Wanderer's hallucination, but this explanation raises the question of where the loot comes from).
A Security terminal near the entrance to the Vault requires a Science of 75 to hack, and contains a security notice from the Overseer. The Overseer's computer requires a Science of 100 to hack, and reveals information about the experiments. Reading these is not necessary to access any area in the Vault.
3B | Vault 108 | 17 | 9 |
Vault 108 is one of the Vault-Tec Vaults, located south-southeast of Canterbury Commons. As part of the Vault Experiment, it houses a cloning lab. The vault is full of hostile clones named Gary. In the Citadel Vault-Tec computer, the premise of the experiment was explained to study conflict for leadership and power in a vault. The Vault Overseer was known to have terminal cancer and had a life expectancy of only a few years, and positions of authority in the Vault went undesignated and discretion given to the Overseer. The main power supply was also scheduled to burn out early, and the back-up power supply was intentionally insufficient to meet the Vault's needs. On top of all this, three times the normal armory stock was placed in the Vault. How the Gary clones factored into this is unknown. All of the Gary clones only speak their own name, using different tones to express anger, curiosity, or pain. This is humorously akin to the way Pokemon monsters speak and reminiscent of a scene from Being John Malkovich. With the exception of Gary 1 and Gary 25, who carry a 10mm Pistols, and Gary 27, who carries another pistol all the clones use melee weapons - until their AI makes them pick up something bett